Super Karoshi, the sequel to Karoshi: Suicide Salesman, is a flash game where the objective is to kill yourself. Repeatedly. In various amusing ways.
I <3′d style=”font-style: italic;”>done with the game yet, hidden things that must be found, buttons that must be pressed in the right order…
But that could be said of both Super Karoshi and Karoshi: Suicide Salesman. What makes Super Karoshi more interesting is exactly what you would expect: Super Karoshi.
Super Karoshi is a powerup of sorts that makes Karoshi (which is what I’m using to refer to the avatar) invulnerable and gives him the ability to fly and break certain obstacles. (The best part being, of course, the Superman-esque costume and Super Saiyan hairdo.) However, Super Karoshi has to touch glowing green Kryptonite (I guess) in order to return to Karoshi to die and complete the level. This is further complicated by having to kill more Karoshis (who, Goomba-style, march back and forth) – you have to destroy obstacles at the correct time or else they’ll go in the wrong direction and notdie.
As much as I <3′d K:SS, I <3 Super Karoshi that much more – instead of having to keep a protagonist I don’t like, I get to plan the death of a protagonist I’m amused by. The blood and gore satisfies my need for destruction (it’s an element of fun! more on this in a later post, I hope) and the fiendishly clever puzzles keep me entertained (it’s another element of fun!).
-Hatz